

It is there for submission purposes only and all non-submissions will be removed.

This thread will not be used for commenting or critiquing artwork. (One for Maces, one for Hammers and one for Axes.) Within these threads you will post your weapon of choice, your name, and the appropriate image(s) mentioned in Contest Rules above. When it comes time to submit your entry, there will be a single submission thread for each individual weapon category. Inside of this thread you will post your progress (including images) of your weapon as you develop them. Participants of the contest will create a thread in our Contests & Challenges forum with the following as their Topic: Exceeding this might result in Clipping with the environment during idle animations.Ĭreating, Presenting and Submitting your entry This is simply a decorative detail/end cap. Please do not make this area much thicker than the proxy or Death’s hands will clip through it. Death must be able to grip anywhere within this section.

This area (along with the weapon head) will scale up in some animations. We make use of squash and stretch in our animation. This represents the contact area in-game.
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You may exceed the dimensions of this proxy slightly but you are encouraged to keep your design contained within the boundaries of the individual sections.Ĭhoose your format (Right Click, Save As.): MAX, OBJ, FBX. Additionally everything is packaged in to a handy ZIP file for you here. We’ve been supplied a proxy outlining the important parts of the Darksiders II weapons. Weapon must match supplied proxy dimensions and scale.Texture Budget: 512x512 Diff, Norm, Spec (Emissive map optional).Submissions must be made to the submission thread no later than 11:00am CST on March 26, 2012.An artist may submit an entry for each of the 3 categories. One weapon from each category will be chosen to be included in the ship of Darksiders II.Winning entries will be asked for all source materials used in the creation of the assets.Top 3 weapons as chosen by Vigil in each category will be asked to submit their models for final assessment.Vigil wants to see your artwork as naturally as possible. You may use any real-time renderer (UDK, Crysis, etc.) but you must not use any post-processing effects or advanced (read: "fancy") rendering techniques. This jpeg should be of a reasonable resolution. The image must contain a render of the final weapon with and without wireframe, and must display your diff and norm texture flats. All submissions are to be showcased in a single jpeg.Design must fit within the themes of Darksiders (More info on themes below).Design must be original and cannot contain elements from copyrighted works, reference to other IP, or use of any image that you do not own.Create a mace, axe or hammer that would fit in the world of Darksiders.
Darksiders 2 dlc weapons download#
One entry from each category will be chosen to be included in the release of Darksiders II! - That's right! Not in a future DLC release or a digital download of any sorts - the winning entries will be shipped with the game when it launches!

We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!!įor this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders.
